![]() It's usually not the fact that AI is cheating that's bothering players, it's the knowledge of it. ![]() You guys are here because someone fed you a silly line without thinking and then you bought it without thinking either.Īnd you think that is a good enough reason to talk about trust issues and to blame them for breaking yours? Doesn't even qualify as a half-decent excuse from where I'm standing, let alone as a good reason. I'm more than sure that you just swallowed that line of theirs without thinking.īecause I don't see how anyone would buy it after thinking about it. So yeah, they blundered, no questions there.īut here's a good one - why didn't any of YOU (I address the complainers with this) catch that?ĭid you REALLY expect AI to be able to put up a fight in an economic war? REALLY? They probably didn't think much about it at the time, it's a recurring theme in stellaris - to not notice the reality behind all the imagination spurring crab that it's stuffed to the teeth with, so I'm guessing that focus on imaginary finally caught them where it could VISIBLY bite. After all there ARE ways it could better imitate playing by the same rules as we do.Īlso I don't remember PI saying that those economic moves everyone is so hung up on could be used against AI. There's nothing wrong with AI "cheating" (considering that rules of the competition were never the same for AI and for players to begin with, I don't think the term is exactly applicable, but whatever.), though the HOW of it could indeed use some work. Now, the fact that PI implemented a system which their AI is unable to use is a separate blunder, and I'm not trying to defend that, however the angle of this thread is plain wrong. And there are some rules which put AI too far from reasonable challenge. Reasonable challenge means more than fair play when it comes to having a fun competition. Which is why so many games focus on forcing the player into "his own PvE game" and at best sprinkle this a bit with illusions of interactive strategy.ĪI in HoI IV plays (or at least used to last time I checked) by the same encirclement rules as the player does.īasically it means 2 things - once you're cut off from your supplies your armies gradually weaken to the point of non existence, and If you run out of the land to retreat to your armies are wiped out.Īll it did for the player though is turn HoI into one hell of an boring game, unless of cause you're the kind of player that has fun steam-rolling your opponent instead of having fun through challenge. In other words if we can't teach it to counter human strategy (and we can't) our strategy becomes nothing better than an easy exploit. And that include making any of those highly valued strategic manurers of yours a challenge. But I digress.Īll we need form that last part for our discussion is that AI is incapable of thinking. We can only "teach" our computing tech to do what we know how to do, and in case that somehow isn't clear - humanity does NOT know how and why it is capable of thinking. You only get fun strategic stand-off if your opponent is capable of putting up a fight strategically.Īnd it isn't, because it's "AI" it's at the very least AGES away from anything that could be compared to thinking. And it rather clearly shows what exactly you are missing. There a different PI game called Hearts of Iron IV. You can't both be upset that the AI cheats and that it is not challenging enough, that is completely counterproductive.Ĭlick to expand.That SOUNDS right and smart, but actually isn't quite there. That or you could take away the pause button, giving an edge to the computer that can think much faster than us. The solution is to make it play by different rules to some degree. Until we have actual AI then AI in a game like this will never be able to compete with a player that knows what their doing and is playing competetively. It certainly doesn't bother me that it is given extra resources to compete with a player. It wouldn't matter to me if the AI was basically braindead and just spawning buildings, ships and fleets out of nowhere in a way that is designed to give the impression of producing them. You want the experience of the other empires playing by the same rules but it doesn't matter if they actually do behind the scenes. Why does it matter how this is accomplished? The only thing that matters is how the player perceives it when playing the game. The purpose of the AI is to give the impression of a competing space empire and to give the player a challenge that is fun, that is not too too easy and not too hard.
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